GRASS 8 Programmer's Manual
8.5.0(2026)-8d6ceba290
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intersect.c
Go to the documentation of this file.
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/**************************************************************
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* find intersection between two lines defined by points on the lines
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* line segment A is (ax1,ay1) to (ax2,ay2)
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* line segment B is (bx1,by1) to (bx2,by2)
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* returns
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* -1 segment A and B do not intersect (parallel without overlap)
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* 0 segment A and B do not intersect but extensions do intersect
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* 1 intersection is a single point
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* 2 intersection is a line segment (colinear with overlap)
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* x,y intersection point
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* ra - ratio that the intersection divides A
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* rb - ratio that the intersection divides B
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*
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* B2
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* /
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* /
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* r=p/(p+q) : A1---p-------*--q------A2
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* /
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* /
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* B1
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*
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**************************************************************/
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/**************************************************************
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*
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* A point P which lies on line defined by points A1=(x1,y1) and A2=(x2,y2)
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* is given by the equation r * (x2,y2) + (1-r) * (x1,y1).
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* if r is between 0 and 1, p lies between A1 and A2.
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*
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* Suppose points on line (A1, A2) has equation
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* (x,y) = ra * (ax2,ay2) + (1-ra) * (ax1,ay1)
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* or for x and y separately
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* x = ra * ax2 - ra * ax1 + ax1
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* y = ra * ay2 - ra * ay1 + ay1
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* and the points on line (B1, B2) are represented by
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* (x,y) = rb * (bx2,by2) + (1-rb) * (bx1,by1)
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* or for x and y separately
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* x = rb * bx2 - rb * bx1 + bx1
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* y = rb * by2 - rb * by1 + by1
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*
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* when the lines intersect, the point (x,y) has to
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* satisfy a system of 2 equations:
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* ra * ax2 - ra * ax1 + ax1 = rb * bx2 - rb * bx1 + bx1
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* ra * ay2 - ra * ay1 + ay1 = rb * by2 - rb * by1 + by1
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*
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* or
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*
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* (ax2 - ax1) * ra - (bx2 - bx1) * rb = bx1 - ax1
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* (ay2 - ay1) * ra - (by2 - by1) * rb = by1 - ay1
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*
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* by Cramer's method, one can solve this by computing 3
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* determinants of matrices:
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*
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* M = (ax2-ax1) (bx1-bx2)
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* (ay2-ay1) (by1-by2)
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*
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* M1 = (bx1-ax1) (bx1-bx2)
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* (by1-ay1) (by1-by2)
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*
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* M2 = (ax2-ax1) (bx1-ax1)
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* (ay2-ay1) (by1-ay1)
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*
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* Which are exactly the determinants D, D2, D1 below:
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*
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* D ((ax2-ax1)*(by1-by2) - (ay2-ay1)*(bx1-bx2))
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*
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* D1 ((bx1-ax1)*(by1-by2) - (by1-ay1)*(bx1-bx2))
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*
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* D2 ((ax2-ax1)*(by1-ay1) - (ay2-ay1)*(bx1-ax1))
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***********************************************************************/
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#define D ((ax2 - ax1) * (by1 - by2) - (ay2 - ay1) * (bx1 - bx2))
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#define D1 ((bx1 - ax1) * (by1 - by2) - (by1 - ay1) * (bx1 - bx2))
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#define D2 ((ax2 - ax1) * (by1 - ay1) - (ay2 - ay1) * (bx1 - ax1))
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#define SWAP(x, y) \
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{ \
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double t; \
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t = x; \
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x = y; \
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y = t; \
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}
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int
G_intersect_line_segments
(
double
ax1,
double
ay1,
double
ax2,
double
ay2,
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double
bx1,
double
by1,
double
bx2,
double
by2,
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double
*ra,
double
*rb,
double
*
x
,
double
*y)
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{
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double
d;
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if
(ax1 > ax2 || (ax1 == ax2 && ay1 > ay2)) {
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SWAP
(ax1, ax2)
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SWAP
(ay1, ay2)
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}
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if
(bx1 > bx2 || (bx1 == bx2 && by1 > by2)) {
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SWAP
(bx1, bx2)
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SWAP
(by1, by2)
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}
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d =
D
;
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if
(d) {
/* lines are not parallel */
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*ra =
D1
/ d;
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*rb =
D2
/ d;
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*
x
= ax1 + (*ra) * (ax2 - ax1);
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*y = ay1 + (*ra) * (ay2 - ay1);
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return
(*ra >= 0.0 && *ra <= 1.0 && *rb >= 0.0 && *rb <= 1.0);
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}
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/* lines are parallel */
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if
(
D1
||
D2
) {
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return
-1;
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}
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/* segments are colinear. check for overlap */
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/* Collinear vertical */
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if
(ax1 == ax2) {
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if
(ay1 > by2) {
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*
x
= ax1;
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*y = ay1;
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return
0;
/* extensions overlap */
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}
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if
(ay2 < by1) {
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*
x
= ax2;
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*y = ay2;
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return
0;
/* extensions overlap */
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}
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/* there is overlap */
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if
(ay1 == by2) {
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*
x
= ax1;
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*y = ay1;
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return
1;
/* endpoints only */
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}
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if
(ay2 == by1) {
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*
x
= ax2;
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*y = ay2;
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return
1;
/* endpoints only */
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}
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/* overlap, no single intersection point */
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if
(ay1 > by1 && ay1 < by2) {
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*
x
= ax1;
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*y = ay1;
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}
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else
{
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*
x
= ax2;
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*y = ay2;
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}
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return
2;
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}
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else
{
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if
(ax1 > bx2) {
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*
x
= ax1;
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*y = ay1;
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return
0;
/* extensions overlap */
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}
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if
(ax2 < bx1) {
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*
x
= ax2;
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*y = ay2;
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return
0;
/* extensions overlap */
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}
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/* there is overlap */
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if
(ax1 == bx2) {
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*
x
= ax1;
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*y = ay1;
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return
1;
/* endpoints only */
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}
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if
(ax2 == bx1) {
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*
x
= ax2;
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*y = ay2;
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return
1;
/* endpoints only */
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}
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/* overlap, no single intersection point */
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if
(ax1 > bx1 && ax1 < bx2) {
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*
x
= ax1;
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*y = ay1;
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}
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else
{
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*
x
= ax2;
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*y = ay2;
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}
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return
2;
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}
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return
0;
/* should not be reached */
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}
G_intersect_line_segments
int G_intersect_line_segments(double ax1, double ay1, double ax2, double ay2, double bx1, double by1, double bx2, double by2, double *ra, double *rb, double *x, double *y)
Definition
intersect.c:84
D1
#define D1
Definition
intersect.c:73
SWAP
#define SWAP(x, y)
Definition
intersect.c:76
D2
#define D2
Definition
intersect.c:74
D
#define D
Definition
intersect.c:72
x
#define x
gis
intersect.c
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